Experience Project Second Life virtual worlds will change, even if the project fails. New business model drawn universes can earn not only producers of online games, but also by the players.
10 November 2006 | business, experience, model, online, online game, projects, second life, world, wow
Splinter Cell: Double Agent Demo
Editorial column Valery Korneev - EVIL, Issue 2
More reading:
• The temptation - a unique browser-based project with role-playing game and puzzles that is unparalleled in the market of online games. »»»
The temptation - a unique browser-based project with role-playing game...
• A blogger made a parody of Second Life. »»»
The popular Canadian blogger made a parody of the project...
• Second Life: the opening of the University business-communication. »»»
The Art Institute Online, which is a division of The...
• WOW 2.0 - Second Life, House-3, et d’autres jeux en ligne n’est pas encore diffusé “Corporate Secrets”. »»»
Projet de deuxième expérience des mondes virtuels vie va changer,...
• Ctrast to Mmorpg can grow in the “addiction”? »»»
Curious statistic leads GameSpot UK. According to sociological studies, at...
|
Copyright © 2009 Последние новости игр. Новости мира компьютерных и онлайн игр. |