WOW 2.0 - Second Life, House-3, and other online games not yet released “Corporate Secrets”

Experience Project Second Life virtual worlds will change, even if the project fails. New business model drawn universes can earn not only producers of online games, but also by the players.

10 November 2006 | business, experience, model, online, online game, projects, second life, world, wow

Splinter Cell: Double Agent Demo
Editorial column Valery Korneev - EVIL, Issue 2

• A blogger made a parody of Second Life »»»
The popular Canadian blogger made a parody of the project site Sesond Life.
• The temptation - a unique browser-based project with role-playing game and puzzles that is unparalleled in the market of online games. »»»
The temptation - a unique browser-based project with role-playing game and puzzles that is unparalleled in the market of online games.
• World of Tanks has become one of the most profitable online games in the world »»»
Belarusian company developed Wargaming game World of Tanks has earned in 2013 372 million dollars, according to the newspaper "Vedomosti", citing data analyst firm SuperData.
• Second Life: the opening of the University business-communication »»»
The Art Institute Online, which is a division of The Art Institute of Pittsburgh, reported the discovery on the virtual spaces of Second Life Project peculiar institution.
• Ctrast to Mmorpg can grow in the "addiction"? »»»
Curious statistic leads GameSpot UK. According to sociological studies, at least in 12 percent of online gamers are showing signs of pathological dependence on MMORP games.